Tuesday, November 9, 2010

Final Project - Game and Data Collection Tropes

Consider, tweak, bend, break and/or show awareness of these ideas in thinking of your final project:


GAME OBJECTIVES

-       timing
-       speed vs accuracy
-       collision detection/avoidance
-       resource collection
-       rts (tower defense)
-       avoidance/timing (space invaders)
-       physics – causality, distance
-       puzzle – spatial or logic
-       eye candy
-       accumulation / reward system
-       diversity of options
-       reverse engineering / mystery
-       music / sounds / creating content


DATA COLLECTION
-       images
-       news / RSS
-       text language
-       diversity of options
-       music / sound / assets
-       youtube rss
-       judge importance / hits
-       statistics (death/birth, stocks, government resources)
-       Historical Data
-       Open data

3 comments:

dwatts1 said...

http://www.kongregate.com/games/Kongregate/shootorial-5

This is a tutorial specifically meant to get around the difficulties of collision detection. there are others too.

Shawn Prime said...

I wanted to leave the solution that I came up with as an option in case anyone else needs to kill an object on collision detection

Shawn Prime said...

//KILL THE ENEMY IF THEIR HEALTH IS ZERO OR LESS
for (var u: Number = 0; u<enemyArray.length; u++) {
if (enemyArray[u].health <= 0) {
stage.removeChild(DisplayObject(enemyArray[u]));
enemyArray.splice(u--, 1);
enemyKills +=1;

}
}