GAME OBJECTIVES
- timing
- speed vs accuracy
- collision detection/avoidance
- resource collection
- rts (tower defense)
- avoidance/timing (space invaders)
- physics – causality, distance
- puzzle – spatial or logic
- eye candy
- accumulation / reward system
- diversity of options
- reverse engineering / mystery
- music / sounds / creating content
DATA COLLECTION
- images
- news / RSS
- text language
- diversity of options
- music / sound / assets
- youtube rss
- judge importance / hits
- statistics (death/birth, stocks, government resources)
- Historical Data
- Open data
3 comments:
http://www.kongregate.com/games/Kongregate/shootorial-5
This is a tutorial specifically meant to get around the difficulties of collision detection. there are others too.
I wanted to leave the solution that I came up with as an option in case anyone else needs to kill an object on collision detection
//KILL THE ENEMY IF THEIR HEALTH IS ZERO OR LESS
for (var u: Number = 0; u<enemyArray.length; u++) {
if (enemyArray[u].health <= 0) {
stage.removeChild(DisplayObject(enemyArray[u]));
enemyArray.splice(u--, 1);
enemyKills +=1;
}
}
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